12 lines
283 B
GLSL
12 lines
283 B
GLSL
#version 450
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// Minimal passthrough vertex shader for a fullscreen plane.
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layout(location = 0) in vec3 Vertex_Position;
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layout(location = 1) in vec2 Vertex_Uv;
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layout(location = 0) out vec2 v_uv;
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void main() {
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v_uv = Vertex_Uv;
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gl_Position = vec4(Vertex_Position, 1.0);
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}
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