audioshader/assets/shaders/custom_material.vert
Matthew Deville bc21beeb36 wip
2025-08-31 02:05:01 +02:00

12 lines
283 B
GLSL

#version 450
// Minimal passthrough vertex shader for a fullscreen plane.
layout(location = 0) in vec3 Vertex_Position;
layout(location = 1) in vec2 Vertex_Uv;
layout(location = 0) out vec2 v_uv;
void main() {
v_uv = Vertex_Uv;
gl_Position = vec4(Vertex_Position, 1.0);
}