audioshader/assets/shaders/custom_material.vert

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2025-08-31 00:05:01 +00:00
#version 450
// Minimal passthrough vertex shader for a fullscreen plane.
layout(location = 0) in vec3 Vertex_Position;
layout(location = 1) in vec2 Vertex_Uv;
layout(location = 0) out vec2 v_uv;
void main() {
v_uv = Vertex_Uv;
gl_Position = vec4(Vertex_Position, 1.0);
}