audioshader/assets/shaders/custom_material.frag
Matthew Deville bc21beeb36 wip
2025-08-31 02:05:01 +02:00

14 lines
330 B
GLSL

#version 450
layout(location = 0) in vec2 v_uv;
layout(location = 0) out vec4 o_color;
layout(set = 0, binding = 0) uniform MaterialUniform {
vec4 color;
} material;
void main() {
// simple uv-based gradient multiplied by uniform color
vec3 grad = vec3(v_uv, 0.5);
o_color = material.color * vec4(grad, 1.0);
}