audioshader/assets/shaders/default.wgsl
Matthew Deville 965aa40858 wip
2025-08-31 12:48:46 +02:00

18 lines
580 B
WebGPU Shading Language

#import bevy_sprite::mesh2d_vertex_output::VertexOutput
@group(2) @binding(0) var<uniform> u_time: f32;
@group(2) @binding(1) var<uniform> u_resolution: vec2<f32>;
@fragment
fn fragment(mesh: VertexOutput) -> @location(0) vec4<f32> {
// very simple vertical gradient between two colors
let bottom = vec3<f32>(1.0, 0.8, 0.2); // warm
let top = vec3<f32>(0.2, 0.6, 1.0); // cool
// use time to subtly shift the gradient
let t = u_time;
let shift = 0.2 * sin(t);
let color = mix(bottom, top, mesh.uv.y + shift);
return vec4<f32>(color, 1.0);
}